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In Chapter 2 of Whirligig by Paul Fleischman, what is "ouija walking"?

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"Ouija walking" is an activity invented by Alexandra, a character in Chapter 2, described as walking without a conscious plan, letting one's feet guide them spontaneously. This term is a play on the Ouija board game, where participants believe the planchette moves "magically" to spell out answers. Alexandra's interest in "ouija walking" reflects her fascination with spiritual practices and her belief in the whirligig's mystical power.

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Whirligig is a 1998 young adult novel written by American author Paul Fleischmann. The novel tells the story of seventeen-year-old Brent Bishop. Following a humiliating experience at a popular schoolmates party, Brent gets into his car and makes a decision to kill himself. He closes his eyes and takes his hand off the steering wheel. Brent survives the ensuing crash but kills eighteen-year-old Lea Zamora. Wanting to atone for what he has done, Brent embarks on a cross-country journey to install four whirligigs in Maine, Florida, Washington, and California, in Lea’s memory.

In chapter 2, "Weeksboro, Maine," readers are introduced to Alexandra and Stephanie, eighth-graders and best friends. The chapter is written from the point of view of Steph. It is the Christmas holidays and Alexandra wants to find Steph a boyfriend. Alexandra likes to go “ouija walking," walking without free will, and she takes Steph to the edge of...

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a cliff where a whirligig stands, engraved with the name Lea Rosalia Santos Zamora. Alexandra believes the whirligig has a powerful energy that can bring fantasies to life. After Alexandra has finished her fantasy boyfriend story for Steph, they hear a cough behind them. They turn around and see a nine-year-old boy standing there. Fast forward three years and Steph is still in a relationship with the boy’s older brother, Kyle, and she looks after and maintains the powerful whirligig on the cliff.

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In Chapter 2, we meet eighth graders Alexandra and Steph. They’re long-time friends, even though they have very different personalities. Alexandra is a more take-charge, outgoing person. She likes to go “ouija walking,” which Steph describes as “An Alexandra invention in which you walk without any conscious plan, letting your feet go where they will.” This is a play on the old ouija board game, where people put their fingers on a planchette that moves across fancy letters printed on a board, “magically” spelling out answers to questions asked. The fact that Alexandra calls their wandering “ouija walking” shows that she is into such spiritual techniques. This interest is confirmed when she uses guided imagery with Steph at the point of the whirligig.

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