The Reversal Relationship
Ray Bradbury has a point to make in his short story “The Veldt.” It is a rather simple and obvious point—Bradbury does not like machines. But the more interesting part of this story is not his dislike of a mechanical world but rather it is Bradbury’s explanation of why he does not look upon a world run by machines as some kind of utopia in which human beings are free to pursue things other than the mundane chores of every day living. Quite contrary to the notion of a utopia, in Bradbury’s view, machines turn the world upside down, ruining human relationships and destroying the minds of children. Instead of leaving time for people to ponder the higher thoughts of spirituality and philosophy, a world run by machines leaves people open to boredom and thoughts riddled with fear, anger, and vengeance. And it is these results that make Bradbury very unhappy.
Bradbury’s husband and wife protagonists, George and Lydia Hadley, live in what Bradbury calls a Happylife Home, a place any person in their right mind would drool over, or at least that is what the Hadleys thought when they plunked down the cash to convert their normal habitat into one they thought would solve all their problems. The house was energy efficient, turning lights off and on when people entered or left a room. The house was soothing, rocking them and their children to sleep at night. The house was nurturing, fixing their meals, dressing them, and keeping their environment as clean as if they had a twenty-four-hour maid. Who could ask for more from a house?
Well, as some people believe, there is no such thing as utopia. And this concept partially forms the foundation of Bradbury’s story. In the least, Bradbury contends that an existence heavily dependent on machines will cause as much strife as it eases. It might be fun to imagine fantastic realities but attempting to put them into play in a material world causes unforeseen hardships or maybe even fatal catastrophes. Something always seems to go wrong.
In the case of Bradbury’s creation, a lot of things go wrong, and the Hadleys’ world is turned on its head. Something is wrong, they suspect, but they do not quite know what it is. What they do know is the heart of this unnamed flaw is located somewhere in the nursery.
The Hadleys are well intended parents who do not let money stand in the way of their children’s happiness. They have installed something that Bradbury has imagined well before its time, a personal virtual reality room, which in turn would provide them with well-balanced, happy little minds. But the Hadley children’s minds, as it turns out, are only happy at their parents’ expense, and the debt involves a lot more than their parents’ money. It takes a while for the Hadleys to realize that something is amiss in the nursery. When George steps into the room one day he suddenly is overwhelmed by the heat. And the lions! They seem so real. Is it possible that the virtual reality machine has converted itself, has moved up a notch closer to being less virtual and more real? And what has happened to George, once ruler and lord of his household? He seems incapable of doing anything to change the course of the foreshadowed disaster that looms in the nursery. Even though he tries to avert a catastrophe and recapture the power that once was his, his attempts come up short. He locks the room and threatens to shut the machine off, but the children overthrow his rule. George is a king dethroned in his own castle.
The children, the narrator informs the reader, have taken over the parental role, whether or not George and Lydia want to face this. They throw tantrums when George locks them out of the nursery. And George, the misguided parent that he is, wants his children to be happy. After all, this is the reason he bought the Happylife Home in the first place. So the tantrums work. George does not want to see his children cry. Tantrums make no one happy. George backs down yet another degree as the...
(The entire section is 5,212 words.)