Summary
Last Updated January 4, 2024.
Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow follows two lifelong friends, Sadie and Sam, who, as game developers, use video games as a tool to understand life and cope with loss. Set against the backdrop of the dynamic 1990s and early 2000s, the book vividly captures the social and cultural landscape of pre- and post-millennial America while following the protagonists' personal development and struggles over the course of two decades.
Sadie and Sam meet as children in a hospital. There, Sadie is supporting her sister, Alice, through leukemia treatments and Sam is recovering from a car accident that took his mother's life and left him with a disabled leg. They quickly become friends, bonding over their shared love for video games. Unfortunately, they drift apart when Sam incorrectly assumes Sadie only spends time with him to fulfill the community service requirements for her Bat Mitzvah.
Years later, Sam studies math at Harvard, and Sadie studies computer science at MIT. They coincidentally run into each other at a train station, and Sam calls out to Sadie, who gives him Solution, a game she developed, and asks for his opinion. For the first time in years, the pair speak, rekindling their connection.
Sam loves the game and decides that he wants to make a game with Sadie. Working with Sam’s wealthy and charismatic roommate, Marx Watanabe, an actor turned game producer, the trio establishes a company called Unfair Games and, soon after, develops a highly successful game: Ichigo.
As the story progresses, Unfair Games gains fame and popularity. However, rampant sexism in the gaming industry results in Sam getting all the spotlight, while Sadie is relegated to the background, where she decides to concentrate on developing the sequel to Ichigo.
Sadie’s mentor and lover, Dov Mirzah, whose engine they used for Ichigo's graphics, is confident in her abilities but expresses that sexism remains rampant in the gaming industry, making no effort to hide the harsh realities she must overcome. Despite his warning, Sadie is determined to prove her value as a video game designer and, in doing so, pave the path for other women like her.
The sequel to Ichigo falls short of its predecessor’s success and is criticized for its lack of creativity. The Unfair Games team relocates to California, and Sam, who had his leg amputated after falling and breaking his foot, expresses his desire to create a third Ichigo game.
However, Sadie disagrees, preferring to develop new and innovative games rather than chasing commercial success. The pair comes to a compromise and collaborate on a new game, Both Sides, which features two worlds: Mapletown, created by Sam, and Myre Landing, developed by Sadie.
Both Sides faces criticism upon release, but Mapletown—and its most iconic character, Mayor Maze—gain popularity. Pursuing the success of Mapletown, Unfair Games launches Mapleworld, an MMORPG that introduces inclusive features such as gender-neutral marriage to the beloved game. While this displeases some Mapleworld members, it delights many and lands Unfair Games an even larger fan base.
Despite facing regular hate for his perspective, Sam begins to use his game to express his political views. Playing under his gaming name, Mazer, he begins to gain popularity and, to some, notoriety. However, his personal success feels meaningless, as he experiences intense heartbreak when Marx and Sadie reveal they are a couple and, soon after, plan to purchase a house together.
During the promotions for Sadie's murder mystery theater game, Master of the Revels , Sam assists her as a producer, though he keeps his distance. Marx remains at the company office in Venice...
(This entire section contains 945 words.)
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to handle business with other game developers like Simon and Ant, a gay married couple.
Unfortunately, tragedy strikes when a homophobic duo storms the office, targeting Mazer for including gay marriage in Mapleworld. Though they fail to find their true target, the incident ends in a fatal shooting, claiming Marx's life and injuring Ant.
Marx's death leaves Sadie pregnant, alone, and caught in a deep depression, similar to the state she found herself in years ago, after undergoing a secret abortion in her youth. Sam struggles with his best friend's death and barely manages to convince Sadie to help with the business. Begrudgingly, Sadie agrees to work from home and, soon after, gives birth to a baby girl named Naomi Watanabe Green.
In an attempt to help Sadie overcome her grief, Sam creates a game inspired by her favorite '90s game, Oregon Trail. He calls the game Pioneers and hopes she will play it. The game features an open world, allowing players to choose their own story. Sadie plays the game as Emily B. Marks, marries the town's optometrist, Dr. Edna Daedalus, has a son named Ludo, and slowly evolves a close friendship with her neighbor, Abraham.
She later discovers through the game's chat that both Edna and Abraham are actually Sam. Feeling deceived, Sadie and Sam grow distant once again. Sam continues to work at the company, while Sadie teaches Dov’s seminar at MIT.
The friends reconnect again at the age of 34 after Sam's grandfather, Dong Hyun, passes away. Sam wonders why they never became a couple, thinking it might be due to his Asian ethnicity or his disability. Sadie reassures him that it is because she values their friendship and partnership too much.
Sam then encourages Sadie not to give up on making games, and she promises she will not. They part ways as close friends who still deeply love each other, but not before Sadie gives him a game she has been working on (Ludo Sextus), a nod to their unexpected reunion at the train station all those years ago.