W. P. Kinsella’s Shoeless Joe is an epic fantasy in a contemporary setting. Such fantasy usually features a legend as background, and that role is fulfilled in Shoeless Joe by the infamous Black Sox scandal. In 1919, the Chicago White Sox was the best team in the major leagues, reaching the World Series. No player embodied the team’s transcendent talent more than did Shoeless Joe Jackson. White Sox owner Charles Comiskey kept player salaries miserably low, and local gamblers proposed to the players a substantial share of their winnings if they deliberately lost, or “threw,” the World Series. Jackson was allegedly one of eight players who participated in the conspiracy, and the White Sox indeed lost. The eight players were banned for life from Major League Baseball. Many claimed that Jackson was dimwitted and illiterate and could not have understood what he was agreeing to. Moreover, Jackson arguably played well during the series, batting .375 and recording twelve hits. Despite the outcry, Jackson never played Major League Baseball again. Thus, a legend launches the epic fantasy told in Shoeless Joe.
Shoeless Joe is suffused with the magic typical of epic fantasy. Like Frodo Baggins in The Lord of the Rings (1955; collective title for The Fellowship of the Ring, 1954; The Two Towers, 1954; The Return of the King, 1955), Ray Kinsella is an unremarkable figure who suddenly experiences magical events. Ray, an ordinary farmer from Iowa, repeatedly hears a voice from no discernible source. The voice says little; twice, it speaks but three words. Through magic, these terse communications implant in Ray’s mind entire sets of instructions. The magic also touches Ray’s wife, Annie. No one would blame Annie were she to express serious misgivings toward Ray’s plans. The magic assures Annie that all will be well. Similarly, the character of J. D. Salinger somehow knows that if he accompanies Ray on his quest, good will result. Shoeless Joe offers many ordinary characters touched by something extraordinary.
The story supplies another integral ingredient of epic fantasy: the quest, in which a hero leaves familiar...
(The entire section is 908 words.)