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Ogre, Ogre Summary

(Beacham's Guide to Literature for Young Adults)

Ogre, Ogre, like all of the books of the Xanth series, is a fantastic quest romance in which the main characters, only some of whom are human, encounter a series of adventures. While the adventures, mostly comic-heroic, are independent of each other, the internal quests of the principal characters structure the main action. For the half-nymph, half-human Tandy it is rescue from a demon who wishes to ravish her; for Smash, the ogre Good Magician Humfrey has provided a destination and a goal of finding something important without saying what it is. Self-development or growth is the real objective, but the characters, Smash and Tandy, who must journey together, see this goal only dimly. Other characters join Smash and Tandy with quests of their own, a dryad for her tree, a brass woman for her people, a comely goblin for a mate, and a Siren for a pond and a merman. As one would expect in such quest romances, difficulties are overcome and the action ends happily.

What makes Anthony's Xanth series more enjoyable than the average sword-and-sorcery book is that neither brawn nor mysterious forces answer the threats to the group's existence. Self-control, Tandy's learning how to use her tantrums, for example, and intelligence, or Eye-Queue, in Smash's case, often provide answers to problems facing the group. Cooperation is also important; each character has a special talent that comes to the aid of the others on the journey. Each character initiates action based on a talent that might appear a fault but which actually assists the others. Anthony's Xanth novels require thoughtful adventure, and readers may find much pleasure in figuring out how to deal with perils facing individual characters and the group during the journey.

Anthony has much fun with language in Ogre,...

(The entire section is 446 words.)