The Dreaming of Neil Gaiman
[In the following essay, Allen provides a comprehensive overview of Gaiman's career as a graphic novelist.]
THE DREAMING OF NEIL GAIMAN
In a feat of literary legerdemain and metamorphosis that many of his characters and creations might envy, an unassuming Englishman who began his career as a freelance writer edging into the comic book industry has become one of (his adopted country) America's best-loved storytellers.
From a path-breaking graphic novel series through television and film scripts, continuing distinguished work in the comics field, charmingly offbeat children's stories, and—by virtually universal agreement—the finest adult fantasy fiction currently being written, Neil Gaiman has risen steadily to the summit of his profession.
A frequent honored guest at comic book and fantasy conventions (where he's known for his endless patience with autograph-seeking fans), Gaiman also remains prominently in the public eye via a state-of-the-art website (www.neilgaiman.com) that enables him to “chat” with countless adoring readers. He has socialized with celebrities like rock star Tori Amos (with whom Gaiman has in fact toured), and has collected such prestigious admirers as Norman Mailer—who has memorably proclaimed Gaiman's multi-volume graphic novel The Sandman “a comic strip for intellectuals,” adding “and I say it's about time.”
Gaiman has received numerous accolades, ranging from his designation as Most Collectible Author of 1992 to several Will Eisner Comic Industry Awards (including the only one yet given to a single issue of a comic book), and the unprecedented sweep accomplished by his 2001 fantasy novel American Gods, which won all four of its genre's most coveted prizes: the Hugo, Nebula, Stoker, and World Fantasy Awards.
His books have been translated into many languages, and the illustrated fiction on which he has collaborated with several of the finest contemporary graphic artists is generally credited with having crucially boosted the current boom in adult comics, thanks previously to works like Alan Moore's popular Swamp Thing (an influence graciously acknowledged by Gaiman) and Art Spiegelman's innovative Holocaust tale Maus.
Recent Gaiman projects include an English-language adaptation of the beloved Japanese animated film Princess Mononoke, an agreeably scary children's story The Wolves in the Walls, that has grown-ups sneaking into bookstore children's sections to browse it greedily (I have been one such retrograde adult), and a 2003 continuation of The Sandman, presenting seven lavishly illustrated new stories.
Two of Gaiman's stories, “Snow, Glass, Apples” and “Murder Mysteries” have been adapted for radio performance and are available on audiocassette. His illustrated fantasy tale 1602 has recently been published by Marvel Comics. And this year will bring a feature film scripted by Gaiman, Mirror Mask, produced by Jim Henson Studios and directed by its author's longtime illustrator Dave McKean.
And the beat goes on. Shock radio personality Howard Stern's claim to the title “King of All Media” notwithstanding, there's constantly increasing evidence that Gaiman's seemingly tireless creative energy and versatility, and his high visibility, have placed him somewhere very near the epicenter of contemporary popular culture.
Neil Gaiman was born in 1960 in Portchester, England. Though his family is Jewish, Neil was raised in a manner that seems to have been neither Orthodox nor orthodox, by supportive parents who were themselves accomplished professionals (his father a businessman, his mother a pharmacist).
In interviews, Gaiman routinely refers to himself as “the kid with a book,” perpetually stealing moments to indulge his quickly discovered love of fantasy, adventure, and supernatural fiction. His mother strongly encouraged this passion for reading, which came to encompass not only landmark works like J. R. R. Tolkien's Lord of the Rings and Mervyn Peake's Gormenghast and their many imitations, but also the work of genre writers less commonly detected by literary-critical radar—such as thriller writer Edgar Wallace, the polymathic G. K. Chesterton, Hope Mirrlees, Lord Dunsany, and the American fantasist whom Gaiman names his favorite such author, Virginia novelist James Branch Cabell.
The ambition to emulate his favorites and become a writer himself was thus implanted early in young Neil, and after graduating from public school, he decided against committing to higher formal education and began working as a freelance journalist. Commissions for miscellaneous articles and interviews, successfully carried out throughout the early 1980s, led him to place work in such top-of-the-line publications as Time Out, the Sunday London Times, The Observer, and Punch. A “quickie” book about rock music group Duran Duran followed, as did a collection of amusing hyperbolic excerpts from science fiction novels and movies, Ghastly beyond Belief (1985), which Gaiman co-edited with novelist Kim Newman.
His name becoming known, and his interests settling into their distinctive groove, Gaiman made contacts with influential people in the comic book industry, and began producing original scripts. Early works in this form included Violent Cases (1987), Outrageous: Tales of the Old Testament (1987), Black Orchid (1988-89), Signal to Noise (1989-90), Miracleman: The Golden Age (1992), Death: The High Cost of Living (1993), and The Tragical Comedy or Comical Tragedy of Mr. Punch (1994).
Meanwhile, Gaiman had married (in 1985), edited a decidedly unconventional poetry anthology (pace Wordsworth) Now We Are Sick (1987), authored the informal critical study The Official Hitchhiker's Guide to the Galaxy Companion (1988), and—in 1992—moved with his wife and two young children to the U.S., settling in Minnesota (a third child, his daughter Maddy, has since been born, in America).
During the 1990s, Gaiman spearheaded Comic Relief, a movement that developed into the Comic Legal Defense Fund, offering support to comics artists and writers who have been victims of censorship. He has remained an active participant in its activities, despite a workload that has increased exponentially as Gaiman has kept branching out into new venues and forms of expression.
In 1990 he collaborated with the wildly popular British fantasist Terry Pratchett (author of the mega-bestselling Discworld Novels) on Good Omens, a comic novel about the end of the world as observed and experienced by miscellaneous divinities, demons, and humans, replete with satanic nuns, fallen angels, a deity who has gotten really tired of humanity, and a riptide of millennial gags undoubtedly inspired by the aforementioned Hitchhiker's Guide to the Galaxy, the late Douglas Adams's 1979 cult favorite.
Good Omens is a very funny (if more than slightly overstuffed, and minimally self-indulgent) romp, whose quality may best be suggested by this tribute from Gaiman's peer (and fellow American emigrant), horror novelist Clive Barker: “The apocalypse has never been funnier.”
In 1996, Gaiman wrote an original script for BBC Television: a tale of fantastic adventure set in a mythical “London Below” the real city, which story would soon be reshaped into his first adult novel written alone. A year later, he conquered yet another field with his first fiction for young adults, The Day I Swapped My Dad for Two Goldfish. This agreeably whimsical story became a bestseller, and was chosen one of the Best Children's Books of 1997 and cited as Recommended Reading by Scholastic Magazine.
But by this time, Gaiman's name had already become widely known via the medium that was his first love and to which he would continue to return.
The first installment of The Sandman, a comic book that appropriated and altered a character from a 1970s comic (created by Joe Simon and Jack Kirby) appeared in 1988. Its eponymous protagonist, formerly an avenging superhero who used “sleeping gas” to subdue criminals, was reimagined by Gaiman into a reclusive nonhuman reminiscent of the legendary figures of the Wandering Jew and Flying Dutchman.
Sandman, also known as Dream (and Morpheus, Lord of Dreams, among other cognomens and titles), is one of seven immortal siblings, all personifications of elemental entities that inhabit and shape human consciousness. His counterparts-and a strangely dysfunctional, perpetually conflicted “family” they are indeed—are Destiny, Desire, Delirium, Despair, Destruction, and Death.
The Sandman, who presides over a realm known as The Dreaming and who in effect orchestrates the dreams—and hence the imaginations—of all living beings, is, as envisioned by graphic artist Dave McKean (who drew all the individual issues' cover images), a brooding Byronic presence whose dark good looks and preference for black clothing have struck multiple responsive chords in readers. For one thing, this “Dream” rather resembles the striking-looking Neil Gaiman himself. For another, his likeness is credited with being one of the major inspirations for the Goth Movement of the 1990s.
Dream is a somewhat morose character, detached from any real communion or empathy with his peers or with humans (no matter how much he interacts with others). And the thrust of the entire Sandman series is the arduous process through which he comes to terms with his mission, his fallibility, and his future.
The original Sandman (for there have been successors) consists of seventy-five monthly issues (plus a 1991 “extra” installment, The Sandman Special), which ran from 1988 to 1996 and are collected in ten more-or-less sequential paperback anthologies. Gaiman had been granted considerable freedom to develop the concept of The Sandman in whatever way struck his imagination. The hugely exfoliating storyline he created immediately attracted some of the fantasy genre's most renowned graphic artists, and soon drew critical praise (expressed in “Introductions” written for the paperback volumes) from such genre luminaries as Stephen King, Peter Straub, Harlan Ellison, and Samuel R. Delany.
Sandman was likewise a huge commercial success, and still sells more than a million copies annually. It won multiple Eisner Awards for both text and artwork, and has since been optioned by Warner Brothers for a major motion picture (because, as Gaiman has slyly commented, “nothing is ever soon to be a minor motion picture”).
Each of the ten paperback Sandman volumes groups individual issues thematically rather than in consistent chronological order. In Preludes and Nocturnes (issues # 1-8), a moribund British antiquarian, Roderick Burgess, while attempting to capture Death (and thus live forever), instead seizes Death's brother Dream, who is imprisoned for seventy-two years and stripped of his otherworldly powers by the theft of his magical “tools”: a pouch, helmet, and ruby. Dream's absence from his usual duties produces a worldwide epidemic of sleeping sickness (rendered in stunning visual images). When Dream finally escapes, the quest to recover his tools takes him to Hell itself, thence the home of John Dee, the son of Burgess's mistress Ethel Cripps, and a fugitive from the Arkham Asylum for the Criminally Insane (in a grimly humorous nod to the creator of fictional Arkham, Massachusetts: H. P. Lovecraft).
These lively melodramatics are followed by Dream's encounter (in “The Sound of Her Wings”) with his sister Death, a forthright street punk who basically tells her sibling to stop feeling sorry for himself and tend to his business as lord of The Dreaming.
Subsequent issues alternate between concentrating on Dream's progress (or lack of it) in shouldering his burdens and separate stories both intimately and only tangentially related to it. In The Doll's House (issues #9-16), for example, the escape of several rebellious Dreams from the Sandman's realm lead him to fear that his world is falling apart—and introduces the characters of self-sacrificing Rose Walker; British author G. K. Chesterton; 14th-century commoner Hob Gadling, who bargains successfully with Dream and is rewarded with immortality; and the sinister Corinthian, who appears to be Dream's murderous alter ego.
This volume's stories include a faux African folktale (“Tales in the Sand”) that describes Dream's love affair with black queen Nada, and a mordantly amusing account of a serial killers' convention.
Dream Country (issues # 17-20), which incidentally reveals the gradual erosion of Dream's abstracted indifference to the world around him, ranges farther afield, to depict the Muse Calliope captured and sexually exploited by a blocked writer, a gorgeously detailed alternate reality in which felines hold dominion over humans (“A Dream of a Thousand Cats”), and—in one of the series's most gratifying high points—a marvelous fantastical retelling of Shakespeare's matchless comedy “A Midsummer Night's Dream.”
In Gaiman's inspired version, a summary of the play's action is surrounded and enriched by the story of its first production (and the involvement therein of its author's twin children Hamnet and Judith) and an explanation of how it came to be written: out of a Faustian pact with Dream, whereby the struggling playwright came into his full artistic maturity.
It was “A Midsummer Night's Dream” (issue # 19) that received the World Fantasy Award as its year's Best Short Story—the only comic book issue ever to be so honored. Season of Mists (issues # 21-28) depicts the consequences of Lucifer's decision to abandon Hell (which perhaps echoes God's annoyance with His creation in Good Omens) and give the key to its gates to Dream, who is thereupon importuned by numerous beings eager to seize control of the infernal regions. Deities from various theologies and mythologies keep popping up (thus prefiguring Gaiman's later novel American Gods), as do the troublemaking demon Azazel and the Norse god of mischief Loki (who is in many ways Dream's exact temperamental opposite).
This entertaining volume, whose resonant title is derived from Keats's great “Ode to Autumn,” is notable also for its very interesting characterization of a sensitive and ethically complex Lucifer, and as a further development of growing rifts among the increasingly distracted Dream and his squabbling Endless siblings.
In A Game of You (issues # 32-37), a previously encountered character named Barbie (and obviously inspired by the popular doll of the 1950s) becomes a princess reigning over a “dreamworld” imperiled by The Cuckoo, a destroyer bent on holding sway over a world purged of living beings. Dream is essentially an offstage presence in this somewhat surprising sequence, which contains teasing echoes of The Wizard of Oz (with Barbie as Dorothy, and her valiant dog Martin Tenbones as Toto), and strongly suggests the dangers of living within one's imagination—perhaps another warning signal to the Sandman.
Fables and Reflections, a ragbag volume that contains issues # 29-31, 38-40, 50, the aforementioned Sandman Special, and a new story entitled “Fear of Falling,” offers several crucial stories. These include Emperor Augustus Caesar's disclosure of the real reasons why Rome fell; the adventures of the (historical) self-proclaimed “Emperor of America,” late 19th-century San Francisco eccentric Joshua Norton (who was befriended by a much amused Mark Twain); and envisionings of Baghdad then and now, ranging from the fabulous caliphate of Haroun Al-Raschid (immortalized in The Arabian Nights) to its contemporary wartime state.
And, in a return to Dream's own preoccupations, “The Song of Orpheus” retells the familiar myth, adding the complication that Dream—who is revealed to be Orpheus's father—declines to restore the latter's beloved Eurydice to life.
Brief Lives (issues # 41-49), whose title denotes its emphases, involves Dream—at his sister Delirium's request—in a search for his missing brother Destruction, who has grown weary of humanity's misappropriation of his gift, and become estranged from The Endless. This almost unrelentingly grim sequence (relieved intermittently by such charming spectacles as that of Babylonian goddess Ishtar moonlighting as an exotic dancer) focuses further on Dream's embattled condition, when he is obliged—like the biblical patriarch Abraham—to take the life of his own son. Fewer specifics should be revealed about the succeeding volumes. World's End (issues # 51-56) indeed anticipates the promise of its title, as travelers stranded during a “reality storm” exchange stories, in the manner made famous by Boccaccio and Chaucer. The choicest tales are a flavorful sea story (“Hob's Leviathan”) reminiscent of Stevenson and Melville, and an ingenious Horatio Alger-like story of a teenager (“The Golden Boy”) who miraculously becomes President of the United States.
The Kindly Ones (issues # 57-69) brings The Dreaming under siege, by the classical Furies to whom its title alludes, and by the malicious mischief-making of Loki and Puck. The Sandman's “sin” is a careless remark, made much earlier in the series, that initiated a chain of devastating consequences, taking the form of wrongs that can only be righted—as gathering events make clear—by a purifying sacrificial act.
Volume ten The Wake (issues # 70-75) is very much a tying up of loose ends, in which a haunting Chinese tale memorably dramatizes the complex relationships of fathers to sons, Dream converses once more with the undying Hob Gadling, and the full truth of Will Shakespeare's bargain is revealed, with the second and last of his plays devoted to dreams and their consequences: “The Tempest.” Suffice it to say that The Wake literally is a wake, that celebrates as it mourns the nature of Dream (and dreaming), his gift to the world over which he broods with such sorrowful contemplation, and his destiny.
More than two thousand pages long, crammed with arresting and strangely beautiful images, featuring both an absorbing central narrative and a bountiful array of old and new stories, The Sandman revolutionized the graphic novel form, in effect creating an entirely new readership for comic books, and spreading Neil Gaiman's name throughout the land. And it was only the beginning.
Gaiman returned to the Sandman conception in 1999 with The Dream Hunters, a gorgeously illustrated short novel about a fox who befriends, then comes to love a gentle monk—and travels to the land of dreams in order to save her beloved from a malevolent landowner. Like the earlier Sandman episode “A Dream of a Thousand Cats,” it's a wonderful modern version of the traditional beast fable: “an old Japanese fable,” Gaiman has since said of this limpid work, “[that] I completely made up.”
A new Sandman collection, Endless Nights, appeared in 2003. It contains seven stories, each related to or featuring one of The Endless. One of its best is “Death and Venice,” in which a pleasure-loving nobleman's plot to cheat time (and thus death as well) is juxtaposed with an introverted soldier's lifelong emotional momentum toward the nameless woman he met in his youth: Death herself. Another is a dark and intriguing miscellany entitled “Fifteen Portraits of Despair” (which includes two ironically apposite observations: “It is a writer, with nothing left that he knows how to say” and “It is an artist, and fingers that will never catch the vision”). Even better is “On the Peninsula,” an ingeniously unsettling tale of archaeologists who explore a presumably post-nuclear future.
Gaiman's expertly “caught” vision has extended itself still further, in The Sandman: Book of Dreams (1996), a collection of stories written and illustrated by admirers of the original series; and in The Sandman Presents: The Furies (2003), written by Mike Carey and illustrated by John Bolton, which is a sequel to the series' penultimate volume, The Kindly Ones.
Additional to this evidence that Dream will not really die are Gaiman's several affirmative responses whenever he's asked by interviewers whether he will return again to this material. Endless Nights is, in all likelihood, not the end of this story.
Meanwhile, this protean author's mastery of adult fiction was evidenced by Smoke and Mirrors: Short Fictions and Illusions (1998), an expanded version of Gaiman's 1993 gathering of shorter work, Angels and Visitations.
This is a richly varied collection of thirty short stories and narrative poems, many of which transform classic figures from well-known myths, legends, and folktales into their darker (and, in some cases, funnier equivalents). “Nicholas Was,” for example, introduces a disturbingly unconventional Santa Claus. “Don't Ask Jack” (which may have been inspired by Walter de la Mare's great story “The Riddle”) features an evil Jack-in-the-box. And the poem “Bay Wolf” updates the grim Anglo-Saxon epic Beowulf by shifting it into the giggly suntanned world of television's cluelessly inane Baywatch.
Gaiman rewrites the story of Snow White from the viewpoint of the jealous Queen (“Snow, Glass, Apples”), retells a folktale of magical revenge (“The Daughter of Owls”) in the style of seventeenth-century British antiquarian John Aubrey, and appropriates H. P. Lovecraft's dank haunted New England landscape of Innsmouth in “Only the End of the World Again” and “Shoggoth's Old Peculiar” (in the latter story, an American student traveling through England learns through unfortunate chance meetings that “there were things that lurked beneath gray raincoats that man was not meant to know”).
These “messages from Looking-Glass Land and pictures in shifting clouds” (so identified in Gaiman's “Introduction” to them) pay other homages—to fantasy writer Michael Moorcock and his contemporaries in a ruminative memoir of Gaiman's early reading (“One Life, Furnished in Early Moorcock”) and to those masters of narrative concision John Collier and Ray Bradbury in “We Can Get Them for You Wholesale,” the story of a jealous lover who patronizes an assassination service and discovers the pleasures of megalomania and mass murder. There are also more strictly contemporary stories, including “Looking for the Girl,” set in “the London club scene in the early seventies,” and “Tastings,” which portrays a female succubus, or lamia, in a hair-raisingly graphic manner.
But these pale in comparison with the collection's finest story “Chivalry” (which Gaiman has singled out as a favorite piece for public readings). Told in the most restrained plain style imaginable, this is a perfect little fantasy, whose widowed protagonist Mrs. Whitaker happens one day to purchase the Holy Grail in a second-hand shop. Having brought it home, she is visited by the Arthurian knight Galahad, who has long sought it. Mrs. Whitaker's “temptation” by the handsome adventurer, and the sensible decision she makes, are quite movingly conveyed, in a tale that effortlessly blends the world of her own dowdy routine with the realm of chivalric romance. It's a great story, not nearly well enough known: the centerpiece of a remarkable collection that proved Neil Gaiman's continuing success with every task and challenge he had set himself.
In 1998 Gaiman published the novel Neverwhere, an expansion of the script written earlier for television performance. It's the story of Richard Mayhew, a young man from a provincial town who moves to London, makes his fortune (in a manner of speaking), and acquires a beauteous fiancée named Jessica.
Richard's life changes abruptly when he encounters a witch-like old woman who solemnly announces that he will soon undergo a remarkable experience that “starts with doors.” Sure enough, Richard meets a frail, comely girl who calls herself Door, and aids her in her flight from a pair of grotesque assassins for hire, Mr. Croup and Mr. Vandemar (whose communal demeanor may be indicated by the way they answer their telephone, thus: “Croup and Vandemar, … Eyes gouged, noses twisted, tongues pierced, chins cleft, throats slit”). These distinctly uncharming partners were, Door surmises, undoubtedly implicated in the murder of her family, which she and Richard thereupon set out to solve.
Richard follows Door to “London Below,” a city beneath the “real” London (“where the people who fall through the cracks go”). Here he wanders through a tumultuous Floating Market, meeting various angelic and demonic persons and personifications, and proving his mettle by doing battle with the fearsome Great Beast of London. The novel ends with Richard restored to the life for which he is best suited, and the two Londons continue to exist in a richly suggestively symbolic mutual relationship.
Neverwhere is Gaiman's best novel so far. Its likable hero (whose surname evokes the historical Henry Mayhew, author of the classic nineteenth-century sociological study London Labour and the London Poor) is a vivid contemporary equivalent of the archetypal innocent youth who grows by fits and starts into his hero-hood; Croup and Vandemar make a splendid psychopathic vaudeville time (they resemble nothing so much as a bloodthirsty Laurel and Hardy); and the eerily detailed landscape of London below is etched with bravura nightmarish precision: it's a setting that might have been invented by a Kafka-influenced Dickens.
Its successor Stardust (1999) is made of somewhat gentler stuff, though the spell it casts is scarcely less seductive. This beguiling adult fairy tale begins in rural England in the 1830s, in the town of Wall, named thus for the “high grey rock wall” between it and an otherworldly “meadow” in which not-quite-human figures are frequently glimpsed. The inhabitants of this meadow (“Faerie”) are quite willing to mingle occasionally with mortals. And, on one such occasion, during Wall's annual April fair, young Dunstan Thorn falls in love with a maiden from the meadow and conceives a child with her.
The latter, who grows up in Wall, becomes Tristran Thorn. And, like his father Dunstan before him, young Tristran becomes enamored of a bewitching girl, Victoria Forester—who, in a playful moment, agrees to accept Tristran's love if he retrieves for her the streaking star they had together observed falling to earth; or, more precisely, beyond the rock wall, within the boundaries of Faerie.
The bulk of the novel recounts Tristran's amazing adventures, as he learns he is not the star's only pursuer. The murderous sons of the villainous Lord of Stormhold (accompanied by the dead brothers whom they the living have murdered) are his chief rivals, but they're only part of a phantasmagoric parade that includes assorted trolls and spell-mumbling hags, a farm boy transformed into a goat, and a wood nymph turned into a tree, among others. Tristran finds the star (which turns out to be, rather than an astral body, a person—and not a particularly agreeable one), but not before exploits aboard a passing “sky ship,” his own metamorphosis (into a dormouse), and a bittersweet return to Wall, upon which he learns—as did Richard Mayhew in Neverwhere—that his destiny is neither as commonplace nor as earthbound as he had been brought up to believe.
The protagonists of Neverwhere and Stardust, heroes though they may be, are fairly simply drawn characters compared with “Shadow” Moon, the central figure of Gaiman's multiple-prizewinning next novel American Gods (2001).
A bit of hint as to who Shadow really is is dropped when we learn that he is thirty-two, has served three years of a prison term for “aggravated assault and battery,” and has just been freed, after learning that his wife Laura has died in an automobile accident. Shadow travels by plane to Indiana for Laura's funeral, and the story's real complications begin.
En route, Shadow meets a loquacious “businessman” of uncertain identity (“Call me Wednesday,” he affably declares), and impulsively accepts an equally undefined job as the latter's chauffeur and “handyman.”
Shadow's subsequent waking and dreaming moments are populated by bizarre otherworldly figures. A human with the head of a buffalo offers him sonorous cryptic advice. Laura's ghost visits him, taking unusual corporeal form.
At this point the narrative begins expanding to include several interpolated stories. An 18th-century Irish girl, Essie Tregowan, is “transported” to America. Salim, a Middle Eastern immigrant, becomes the lover of a mischievous spirit (an ifrit) working as a Manhattan cabdriver. Boy and girl twins sold by their wicked uncle are brought to America on a slave ship: the boy grows up to participate in a bloody slave rebellion; the girl becomes a healer, and the forerunner of “voudon” queen Marie Laveau.
Meanwhile, Shadow and Wednesday travel throughout middle America, establishing a kind of base in Lakeside, Wisconsin, making preparations for a “meeting” Wednesday is arranging. The schemes related to it are described by one suspicious colleague as follows: “he wants a last stand. He wants to go out in a blaze of glory.”
Shadow is repeatedly warned that a storm is approaching. Reality seems to be losing its bearings: as Shadow watches television in a motel room, Rob Petrie physically abuses his Laura; and Lucy Ricardo speaks from the screen directly to Shadow.
Even more sinister omens pile onto one another. In Chicago, a ruffian named Czernobog wins a game of checkers, and reserves the right to beat Shadow's brains out on an unspecified later occasion. Wednesday has some strange business with mortician Mr. Ibis and his associate Mr. Jacquel. A murderous old man named Hinzelmann poses yet another threat to the increasingly bewildered Shadow.
The reader gradually understands that the “old gods” worshipped around the world have followed the emigrants who believe in them to America—where they are confronted by the “new gods” of consumerism and mass communication (Media, for example—who is at one point mistaken for the classical antiheroine “who killed her children”)—and that Wednesday (who is the Norse god Wotan, not all that carefully disguised) has, with Shadow's aid, summoned them to a climactic, perhaps apocalyptic gathering.
Shadow's function in this götterdämmerung is made clear by the novel's climactic events. When the slain Wednesday is buried (beneath an ancient “world tree”), Shadow keeps the required vigil over his grave, tied to the tree, denied food and water, until Mr. Ibis conducts him on a subsequent journey that involves a flight by “thunderbird” (and no, Virginia, it's not an automobile), the payment of what he owes to the patient Czernobog, a Dantean task accomplished on a “frozen lake,” and a terrific surprise contained in an ironic concluding “Postscript.”
American Gods is, arguably, a bit too playful and hectic for its own good. But much of the very considerable pleasure this rich novel offers consists in recognizing the theological and mythological sources of its boldly drawn characters. Most readers who are attuned to Gaiman's encyclopedic imagination will note that the ibis and the jackal are key figures in Egyptian myth, that Shadow's light-fingered former cellmate “Low Key” Lyesmith has his own divine counterpart—perhaps even that the blowsy good-time gal “Easter” somewhat resembles pagan goddess of spring Eostre, the spry little black man Mr. Nancy has many of the qualities of the West African trickster-creator Anansi, and that the buffalo-headed sage of Shadow's dreams has many antecedents in Native American folklore.
The novel's key incidents and incidental details are similarly freighted with symbolic suggestiveness. Shadow's hobby of “coin manipulation,” at which he's particularly adept, marks him as one potentially capable of magic. His “combat” with Czernobog closely echoes the medieval tale of Arthurian knight Sir Gawain's fateful encounter with the mysteriously powerful Green Knight. His ordeal on that frozen lake emphatically implies a journey to the infernal regions and back. And when Wednesday rises from the dead to inform Shadow that “there's power in the sacrifice of a son,” we understand that America's gods, native and newly arrived, are not the only ones involved in the drama of Shadow's passage from sin and error to purification through suffering.
This big novel received numerous mainstream reviews (unusual for a book by an author associated with the fantasy genre) and effectively confirmed Gaiman's reputation as a “serious” writer. When he followed it with Coraline (2002), a scary young adult novel about a preadolescent girl who discovers an alternate reality within her family's house, even more rapturous reviews greeted the book. Coraline (a story that adult readers should not overlook) won the Hugo, Bram Stoker, and British Science Fiction Association Awards, and is already spoken of as a contemporary classic.
Gaiman's seemingly indefatigable energies have produced, within the last four years, several more graphic novels: a shivery tale of lycanthropy (Only the End of the World Again [an illustrated version of Gaiman's short story] 2000); a chilling love story based on commedia dell' arte characters and motifs (Harlequin Valentine, 2001); a weird tale of a sinister “rock legend” (The Last Temptation, 2001); and the story behind the story of the angel Lucifer's fall from heaven (Murder Mysteries, 2003), expanded from a story that had appeared in Smoke and Mirrors.
The aforementioned feature film Mirror Mask will be along later this year. Other Gaiman works optioned for film include Death: The High Cost of Living, Neverwhere, and Stardust. Gaiman websites advise that a sequel to American Gods is in the works.
In a 1999 interview with the internet journal Writers Write, Gaiman said “As far as I'm concerned, the entire reason for becoming a writer is not having to get up in the morning.” Perhaps. But when a storyteller so generous and gifted dreams to such stunning effect, one wants only to say: Sleep well. Dream well. Then get up, as late as you please, and write down for us all that you have dreamed.
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