The Most Dangerous Game - Lesson Plans and Activities

Richard Edward Connell

  • The Most Dangerous Game eNotes Lesson Plan

    Objectives After studying “The Most Dangerous Game,” students will be able to Identify the protagonist and the antagonist and describe their characters. Define plot and explain how the plot is developed through external conflict. Identify and discuss several themes in the story.  Identify examples of foreshadowing and suspense in the story. Cite examples of figurative language (similes and metaphors) in the text. Discuss situational irony in the story. Describe various ways the story’s title can be interpreted. Literary Terms Protagonist and antagonist Plot External conflict (man vs. man; man vs. nature) Foreshadowing Suspense Figurative language (simile; metaphor) Situational irony Theme

  • The Most Dangerous Game eNotes Response Journal

    Rainsford and his friend Whitney have an extended conversation on board the yacht as the story gets underway. What do they have in common? What differences in their thinking are revealed in their conversation? Rainsford describes the “moonless Caribbean night” with a simile: “It’s like moist black velvet.” Imagine you are on the yacht with Rainsford, and explain what the simile makes you see and feel. What else do you imagine you might see and feel if you were on the yacht? Describe how the crew and even the captain react to the yacht’s being near Ship-Trap Island. What does Captain Nielsen say about the island? Do you think it introduces suspense into the story? Why or why not?