Cody, a clairvoyant who, in his dreams, foresees the results of horse races before they occur. Kidnapped from Wyoming and taken to England by criminals who exploit his talent, he is, as the play begins, suffering from the loss of his powers, which he regains in the course of the action. Sensitive, misunderstood, and a conduit for energies beyond his control, Cody clearly is in the mold of the Romantic artist.
Beaujo, criminal underlings who are Cody’s keepers. Outfitted like gangsters of the 1940’s, Santee and Beaujo follow a pattern well established on stage and screen. Santee is the “bad” guard, harsh in his treatment of their prisoner and contemptuous of Cody’s gift; Beaujo is the “good” guard, sympathetic and somewhat in awe of Cody.
Fingers, a gambler, Santee and Beaujo’s chief. Tall, slender, and full of affectations, Fingers is an artist manque; he appears to be excessively eager to establish a rapport with Cody.
The Doctor, Fingers’ lieutenant. The stage directions specify that he should resemble the cinematic villain Sydney Greenstreet; with his black bag, his unpredictable violence, and his chilling amorality, the doctor lives up to his prototype.
Jason, Cody’s brothers. Appearing only at the conclusion to rescue their brother, shotgunning his captors, these hulking figures in cowboy garb are borrowed from the mythology of the Old West.