Ender's Game eNotes Reading Response Prompts
- Release Date: October 07, 2019
- Subjects: Language Arts and Literature
- Age Levels: Grade 10, Grade 11, Grade 12, and Grade 9
- Pages: 21
- At the beginning of each chapter, unidentified characters talk about someone they believe will save the world. Whom do you think they are discussing? Which clues make you think this? Who do you think is doing the talking? Even if you’re not sure, make your best guess.
- What is a “Third,” and why is it uncomfortable for Ender to be one? Imagine what caused the society in the novel to make strict rules about the number of children each family can have, and explain why the rules might have been invented.
- Explain why you think Ender had to wear a monitor in his neck for three years. What will change about his life now that the monitor is gone?
These eNotes Reading Response Prompts are designed to encourage your students to read more effectively and with more pleasure by giving them interesting subjects to write about after they have read. Many of the prompts will take them directly into the text, while others will give them an opportunity to express their thoughts and feelings and to reflect on their own experiences.
A second purpose of the eNotes Reading Response Prompts is to facilitate instruction in ways that work for you in the classroom. The organization of the prompts makes them easy to use, and the content and construction of the prompts are designed to develop students’ knowledge and academic skills.