What are some educational web sites, online games, or examples of educational technology that are useful in the classroom (either from a teacher or a student standpoint) that has ease of use, great...
What are some educational web sites, online games, or examples of educational technology that are useful in the classroom (either from a teacher or a student standpoint) that has ease of use, great cost, reliable, great availability, and great teaching and learning outcomes?
Fortunately for 21st century educators, the World Wide Web offers a plethora of resources online that enrich learning significantly. The hard part is not to find them, but to keep up with them. The second hardest thing is to keep them handy at all times through your activities. The third thing is to decide how and when to use them in class.
One suggestion is to register into a bookmark site such as Pinterest, Reddit, or Digg it. There are so many of them that you will have a harder time deciding which to use than actually using it.
Once you choose your bookmark, you should go to Simplespark which is a filtering website that gathers all kinds of educational info and specifically choose "academic" or "education". There, you will find many different sites that are worthy of bookmarking.
These days children are particularly interested in sites that keep up with their progress, and not just allow them to play. For those there are:
- national library of virtual manipulatives
These are just some of the thousands of websites that are currently active for students to reinforce or enrich their skills in class. When using technology, do your best to make it a PART of the instructional time and not to take its time entirely. Some teachers have "Tech Tuesdays" or "Tech Thursdays" in place to utilize the entire day for tech projects if the technology is available. Others have a tech center in the classrooms and students rotate during differentiated instruction and flexible grouping to complete projects there. Either way, ensure that there is a plan for the use of the technology and not just for the sake of entertaining students.