Study Guide Project: Ender’s Game by Orson Scott Card (Summary, Themes, Characters, Analysis)
Study Guide Project
Ender’s Game by Orson Scott Card
Each of the fifteen chapters in Ender’s Game begins with a conversation in which Ender’s progress is discussed. Most of the discussions are between two people, initially anonymous, who are soon revealed to be Ender’s instructors at Battle School, Colonel Graff and Major Anderson.
The novel begins in an elementary school, where a six-year-old boy named Ender is having an electronic monitoring device removed from his body. This monitor has always marked him out as different from the other children and Ender thinks that, without it, he may be viewed as normal by his classmates and be able to get on with his brother Peter, though he has his doubts about this. The removal is painful and Ender is disoriented when he returns to class, though he still finds the lesson, on multiplication, absurdly simple.
Ender is a third child. This is rare in his society, where parents need special authorization from the government to have more than...
(The entire section contains 4,099 words.)
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