In the story Everyman, what does he lose first?
The play Everyman is a morality play intended to be performed before illiterate masses at church in order to teach them the correct way to live and behave. Everyman is informed by Death that God is very angry with his lifestyle and that he must go to see God on judgement day. Everyman grovels, tries to get more time, and finally accepts his fate. He attempts to get friends, family, beauty, etc. to go with him, but as soon as they all find out where he's going, they suddenly have to bathe the cat or wash their hair. The only "friends" who agree to travel with Everyman are Knowledge and Good Deeds. Knowledge goes as far as the grave's edge and Good Deeds agrees to speak for Everyman before God.
Fellowship is the first to abandon Everyman on his journey. Fellowship is full of promises of being there for him, going wherever he went, and standing by him. Yet, when learning of Everyman's destination, he quickly begs off. Fellowship's promises are empty in the face of serious matters.
Fellowship's loyalty is fickle. Fellowship was only there for the good times.