General Zaroff found the perfect place for him to practice his most dangerous game. Ship-Trap Island proves to live up to its name. Surrounded by "giant rocks with razor edges," passing the island is dangerous for any ship, but Zaroff has added another twist. He has placed flashing lights "to indicate a channel... where's there's none." By pressing a button, he can turn the lights on and off at his discretion. Ships then crash upon the rocks, and Zaroff captures the surviving sailors, placing them in a cellar. He calls it his "training school," where he feeds the sailors until they are healthy enough to provide Zaroff with his human prey.