How do the visual elements in Persepolis (by Marjane Satrapi) help to move the readers from one panel of the story to the next?

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Many of the panels in Marjane Satrapi's graphic novel Persepolis move readers from one panel to the next through interest or assumptions. Many of the panels leave the reader wondering what will come next. For example, one panel shows Marjiis telling her teacher that she is going to be a prophet. Many students expect a certain reaction from the teacher (based upon experience). The next panel shows children laughing and stating that Marjiis is crazy (which readers may have witnessed themselves). The next panel shows the teacher conferencing with Marjiis' parents. Given that students have either been in this situation or know of someone who has been in it, the panels push the reader forward because they tend to assume they know what is going to happen, and they want to find out if they are correct or not.

Read the study guide:
Persepolis: The Story of a Childhood

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