Interactive technology is particularly effective with motor skills involving hand/eye coordination, eye movement, and even kinetic movement when the technology is employed with the purpose of physical movement, dancing, or doing mock sports.
In some tech applications students have to physically tape themselves directing an orchestra, pretending to play a sport, telling the weather, or even dancing to specific beats. This is en excellent way to introduce sports, basic moves, and coordination of gross motor skills through music and technology.
When the game requires following a pattern and repeating specific moves, the use of patterns eases in the process of making connections and building schema. Although this is a cognitive skill, it comes as a result of sustained affective stimulus through body activity.