How does Connell create an air of mystery and foreboding when he describes the mansion?Richard Connell's "The Most Dangerous Game"

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mwestwood eNotes educator| Certified Educator

Richard Connell's "The Most Dangerous Game" evinces much of the gothic in its narrative.  Sanger Rainsford, who has just finished a discussion with his friend that contains violent imagery.  Alone on deck in the night, Rainsford falls overboard into the dark and violent waters of the Caribbean.  Unable to reboard the ship, Rainsford swims to the sinister island named "Shipwreck Island."  There he is captured by the grotesque mute, Ivan, and brought before General Zaroff who lives in an isolated chateau "with pointed towers plunging upward into the gloom," a castle-like in true gothic style.  The mansion is set

on a high bluff and on three sides of it, a cliff dived down to where the sea licked greedy lips in the shadows.

Furthermore, there is a "tall-spiked" gate at the front of the house and a huge door "with a leering gargoyle for a knocker."On the walls of this mansion hang the "trophies" of the general, various beasts which the great hunter has shot and killed.  Certainly, as they loom over Rainsford,  they create a chilling sense of foreboding for the lone man faced against an evil madman lurking in this mansion, along with his brutish henchman and their dark secrets.

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The Most Dangerous Game

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