Please give two examples of foreshadowing that Richard Connell uses in "The Most Dangerous Game."

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Lori Steinbach | High School Teacher | (Level 3) Distinguished Educator

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Richard Connell uses foreshadowing effectively in his short story "The Most Dangerous Game." The story begins on a ship at night, but it does not take long before we (the readers) realize something is not quite right. Whitney is the captain of the ship, and he tells his passenger, Sanger Rainsford, about the island they are passing.

"The old charts call it `Ship-Trap Island,"' Whitney replied." A suggestive name, isn't it? Sailors have a curious dread of the place. I don't know why. Some superstition--"

In this description, we learn the island has a rather ominous name, that sailors have an aversion to even sailing past the island, and there is some kind of superstition associated with it. 

Of course there are more elements of foreshadowing: the water is "blood-warm," Rainsford hears a shot from the island in the dark, and the sailors are quite afraid of Ship-Trap Island. Even Rainsford's insistence that there are two kinds of people, hunters and huntees, is a hint that he may have to rethink that before long.