To examples of foreshadowing in “The Most Dangerous Game” are the name of the island, “Ship-trap Island,” and the conversation between Rainsford and Whitney about whether or not animals have feelings.
Foreshadowing is an author’s hint of what is to come. Authors use it in scary stories like “The Most Dangerous Game” to increase the suspense and make the story more exciting so the reader wants to keep reading.
The first example is from the very beginning of the story when Rainsford and Whitney discuss the name of the island they are passing. It is called “Ship-Trap” island, a very ominous name.
"The old charts call it `Ship-Trap Island,"' Whitney replied." A suggestive name, isn't it? Sailors have a curious dread of the place. I don't know why. Some superstition--"
Although Whitney dismisses the meaning of the name as superstitious, it is a not-so-subtle hint to the reader that something is not quite right with the island. Zaroff seems to have chosen the island because of its name, not the other way around, because it was named as such on old charts.
The second example of foreshadowing is the conversation between Whitney and Rainsford about hunting. Rainsford is a famous hunter, and he has written books on the subject. Rainsford comments that hunting is the best sport in the world, and that he does not care how a jaguar feels.
"Perhaps the jaguar does," observed Whitney.
"Bah! They've no understanding."
"Even so, I rather think they understand one thing--fear. The fear of pain and the fear of death."
This foreshadows the fact that Rainsford is going to be the hunted soon, not the hunter. He is about to find out exactly how the jaguar feels, and his experience will change how he feels about hunting forever.
These two examples, and other instances of foreshadowing in the story, create suspense for the reader and make us want to keep reading to find out where the creepy story ends up!