You Can’t Take It with You (Masterplots II: Drama, Revised Edition)

At a glance:

The Play

You Can’t Take It with You opens with Penny Vanderhof Sycamore typing at a play in the living room of a house near Columbia University. She is working on her eleventh play in the eight years since a typewriter arrived at the house, quite by accident; in this household, the delivery of a typewriter is enough to begin a literary career. Essie Carmichael enters from making candy in the kitchen, and the nonstop action begins. While Essie practices dancing, Penny tries to extricate her heroine from the monastery in which she has spent the last six years. At times,...

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