Summary (Masterplots, Fourth Edition)
Duny is the last of seven sons of the bronzesmith of the village of Ten Alders, on the island of Gont. His mother dies before he is one year old, and his much older brothers have already left the village. Neglected by his father, Duny runs wild, but his life changes when he hears his aunt use a mysterious word to call a goat off a roof. When Duny uses the word, all the goats in the village follow him and refuse to go away until his aunt gets rid of them. She is the village witch, and she realizes that Duny has an affinity for magic. She explains to him that the mysterious word he used was the true name for goats; everything and everyone in Earthsea has a true, hidden name, and an everyday “use name,” and magic is the art of finding and using true names to exert power over things and people.
Duny’s aunt teaches him everything that she knows and encourages him to believe that his skills will bring him wealth and power. She does not tell Duny that his skills are far beyond her own. When the island is invaded by Kargish soldiers, Duny uses his power to protect Ten Alders by cloaking it in fog. In doing so, he overstretches himself, falling ill as a result. He is healed by Ogion the Silent, the mage (wizard) of the town of Re Albi, who recognizes Duny’s potential and offers to teach him. Later in the year, Ogion gives Duny his true name, Ged (Ged will be known to most people by his adult “use name,” Sparrowhawk). Ged returns with Ogion to Re Albi....
(The entire section is 2067 words.)
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