The Midnight Folk (Masterplots II: Juvenile and Young Adult Fiction Series)
At a glance:
- Author: John Masefield
- First Published: 1927
- Type of Work: Fantasy
- Time of Work: The beginning of the twentieth century, with flashbacks to 1811
- Setting: The west of England, and the Caribbean
- Principal Characters: Kay Harker, Sylvia Daisy Pouncer, Abner Brown, Twiney Pricker, Benito Saurez, Sir Piney Trigger, Nibbins, Bitem
- Themes: The supernatural, animals, crime, and travel
- Genres: Long fiction, Fantasy
- Subjects: Traveling or travelers, Folkloric or magical people, Crime or criminals, Supernatural, Courage, Good and evil, Witches or witchcraft, Adventure, Animals, Treasure, Toys
- Locales: Caribbean, England
The Story
The Midnight Folk opens with Kay Harker, a small boy under the regime of his governess, Sylvia Daisy Pouncer, and two domestic servants at the family home of Seekings, somewhere in the west of England. His guardian, Sir Theopompus, on a rare visit, challenges Kay to find the treasure that his great-grandfather had lost at sea in 1811. Kay immediately feels the slight on his family honor. That night begins a series of fantastic adventures, which lead to the discovery of the treasure. One of the cats, Nibbins, wakens him, both to introduce him to the Midnight...
[The entire page is 1376 words long]
