Nov 17, 2009
Orson Scott Card first wrote Ender's Game as a short story in 1975. He submitted the work to a leading science fiction magazine, Analog, hoping to make some money to help pay his school debts. Not only did Analog publish the story, the 1977 World Science Fiction Convention nominated it for a Hugo Award and gave Card the John W. Campbell Award for best new writer. In 1985, the author developed Ender's Game into a novel, and it became the work which established his reputation as one of science fiction's most prominent new writers. This longer version swept both the Hugo and Nebula Awards, the most prestigious accolades given to science fiction and fantasy works. A favorite with readers, the novel has inspired three additional works featuring Ender Wiggin and his struggles to understand the universe.
Ender's Game follows the training of Andrew "Ender" Wiggin, a six-year-old genius who may be Earth's only hope for victory against an invasion of insectoid aliens. While most critics consider the plot elements of human-against-alien and the child-soldier to be science-fiction cliche, Card renders them new with his stress on the underlying themes of empathy, compassion, and moral intent. It is only Ender's ability to empathize with the "buggers" that enables him to overcome them, and the reader experiences his solitude, anguish, and remorse over his various "victories." As a result, Michael Collings noted in the Fantasy Review, the novel "succeed[s] equally as straightforward SF adventure and as [an] allegorical, analogical disquisition ... on humanity, morality, salvation, and redemption."
Earth
Each chapter of Ender's Game opens with a conversation between the government officials who are responsible for finding a military genius to lead Earth to victory against the alien "bugger" fleet. From these conversations, the reader learns that Andrew "Ender" Wiggm is considered humanity's best hope for such a leader. It is also made clear that these officials will isolate and test Ender as much as possible to mold him into the effective military leader they so desperately need.
Ender's story opens as he is finally losing the monitor implanted in the base of his neck, a device which allows government officials to see and hear whatever he experiences. He is later than most in having the device removed—six years old—thus separating him from his peers. He is also the third child of his family, in a futuristic society that seldom allows more than two children. Although Ender is a legal "Third," he is still an object of scorn and derision. After the monitor is removed, an older, bigger boy, Stilson, leads a group of bullies against Ender. Ender fights him viciously, attempting to discourage further attacks in the future. (The fact that Stilson dies in the process is not revealed until the book's later chapters.)
At home, Ender's older sister Valentine sympathizes with him, but his sadistic brother Peter brutalizes him and says that someday he will kill Ender and Valentine. The following day, Colonial Hyrum Graff of the International Fleet comes to the house and convinces Ender to accompany him to Battle School. There he will train to fight the Buggers, a race of insectlike aliens that has invaded Earth twice already and nearly destroyed humankind. Ender agrees to go, due to a combination of three things: love for his sister; fear of his brother; and the knowledge that his conception as a Third was only allowed because it might produce a qualified candidate for the school. In the spaceship that takes new cadets to the orbiting Battle School, Graff shows preferential treatment to Ender. An older boy bullies Ender because of this, and Ender responds too hard for the weightlessness of space, breaking the other boy's arm. Even before entenng the school, Ender has once again been set apart from the other children.
Battle School
From the first, Ender is the object of bullying at Battle School, in part because the school's leaders intend for him to be isolated and feared. He wins some respect by devising clever new strategies in battle simulation games and for cracking the security codes on his tormentors' computer files. He and his fellow beginners, called "Launchies," are finally introduced to the null-gravity battleroom, where the older recruits learn strategy by conducting battles against each other's armies. Just as Ender begins making friends, he is promoted from the Launchies into a student army, the Salamanders. Not quite seven, he is at least a year early for the promotion. He becomes an outcast once again; his commander, Bonzo Madrid, forbids him to participate in battles and vows to trade him away at the earliest opportunity.
A fellow soldier in his army, Petra Arkanian, helps Ender learn some of the basics of fighting in the battleroom. Forbidden to work with the Salamander Army, Ender begins practicing with his old Launchy comrades. Ender... » Complete Ender's Game Summary
©2000-2009
Enotes.com Inc.
All Rights Reserved