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Crusader (Magill’s Survey of American Literature, Revised Edition)

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As Crusader opens, Roberta Ritter is at work, assembling an imposing “Crusader” figure as a promotion for the newest interactive video experience for her family's struggling video arcade. In this virtual-reality game, players score points by “killing” hordes of “Muslims.” When one of the mall-shop owners, a Muslim, objects to the premise of the game and explains the actual history of the Crusades, Roberta confronts the difficult truth that good and evil are inextricably bound in the human character, that ignorance breeds prejudice, that prejudice leads to hate, and...

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